Andy Possis, Game Designer: The creation of video games is a process that requires a wide variety of skills, and creativity. These skills range from programming, pixel art, music, etc. All of these combine to create an experience that isn’t easily replicated by other mediums. An experience that users can interact with in a unique way. I have been using these skills to create my own experiences that anyone can enjoy and get inspired from. My primary mediums include Game Design, pixel art, sound design, and music.
Blog
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Artist Statement -Evelyn Olive Gutzke
I could not decide which one??
#1
As a visual artist, I primarily use digital landscapes, acrylic paint and pencil to explore the power of creativity, color and form, in order to captivate my audience. The use of bright colors and bold forms define what makes my work so unique. I aspire for my viewers to look longer at my work than would be typical for them, to create something that catches the eye and holds it. I approach my work with a sense of discovery and creativity, allowing a blank space in front of me to guide my work until the finishing touches of the final composition.
#2
As a graphic designer with a passion for bold colors, inviting themes and modern aesthetics, I want my work to capture attention. Whether it’s a logo, package design or a brand identity, I want my designs to be something that people pick up off the shelf and choose to purchase. With my background in advertising and public relations, I am able to create, and understand what consumers want to see. My creative side is deeply rooted in visual art, I am able to see graphic design in the lens of a visual artist. Blending these experiences gives me a unique perspective and strengths to comprehend color, form, and texture in graphic design.
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Errol Mickelson – Artist Statement Rough Draft
As a writer and an artist, I find that the absurdities of life—the shady student-run call center hidden in the depths of St. Thomas, or the mysterious dark-red stains on the ceiling of my bus in elementary school, or the clickbait ads on an Apple News article that implore you to hang a bag of water filled with pennies outside your door—are far stranger, funnier, even more poignant than anything in fiction. I feel this facet of life should be more recognized, and my body of work attempts to honor this: I aim to create a fantastical world, but one not too far from reality, because the fantastic parts of reality are often the best sources of humor and depth.
My primary mediums are written works and digital 3D models, as well as cardboard sculpting. My writing is equal parts fast-paced and thought-provoking, enjoying a blend of slapstick action, dry humor, and ponderous intermissions. My designs seek to avoid over-polishing, preferring a more organic aesthetic or one that appears ramshackle on the surface but is full of details and secrets when one looks closely. I believe that everything in life is interconnected, and there are more to most things than meet the eye. It is up to each of us to pull the fantastic from the mundane, and the pieces in my portfolio are simply my way of accomplishing that.
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Frog
This is an animation created by Andy Possis for the game: Hardworking Robo-Frog.
press here for frog
there he is
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Modular World
Max Cooper and Kevin McGloughlin created a soothing video that represents the type of work I would like to make one day.
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This is a post
This is a post
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Young Thug on Canvas
Commissioned art piece for kjcreativez used in an unreleased music video featuring Young Thug, an American Rapper. The video is to be released in early may. This portrait will be animated during the video.
A time lapse of the detail process after the under-painting was completed.
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St. Paul Skyline
This is a test post by Errol Mickelson, emulating what it might look like if I used posts as the different entries in my portfolio. This is where I would give a brief description of the piece–in this case, a digital LEGO model of the St. Paul skyline, built in the style of the LEGO Architecture skyline series.
1122 bricks
Year: 2021
Features the Minnesota State Capitol, the St. Paul Winter Carnival, Ecolab Global Headquarters, Wells Fargo Place, a Twin Cities lightrail train, the First National Bank building, and CHS field.
This is what St. Paul looks like in real life. One notable omission from my LEGO recreation is the St. Paul cathedral, which I avoided at the time due to LEGO’s stance against producing models of religious structures–though they have since broken their own rule by creating a LEGO Architecture model of Notre-Dame in Paris. Thus, opportunities for expanding the skyline do exist.
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Test Post
This is where all my content is amassed, feel free to browse…if you dare. Here’s an “About Me”:
Tiffany Johnson
Hello, I’m Tiffany, a Junior at the University of St Thomas. I’ve done design work for Remax realtors, graphic design, photography, and illustration, displaying my work at Art Expo NY and winning a Silver Key in the National Scholastic Awards.